PIXL Art Animation Automation Project
Imagine being able to speed-up, slow-down or repeat sections of your Pixel Art Animation or individual frames.
Imagine including sections of your other Animation Projects without copying anything
Imagine being able to match music with your Animation down to a specific frame
Now ... imagine being able to achieve all that without editing or copying any images, just with a simple Lexicon
That is the aim of the PIXL Art Animation Automation Project
The name of the Technology being developed by the Project is PALPABLE and consists of three parts:
PIXL Animation Logical Projects (PALP)
PIXL Animation Lexicon (PAL)
PIXL Animation Lexicon Engine (PALE)
The PIXL Animation Logical Projects - Naming System
The PIXL Animation Logical Projects Naming System allows cataloging or logical storage of Pixel Art Animation Projects and consists of a Project Structure (of folders and files) and a File-naming Convention.
Original images and Movie images are kept separately. That is, Key Frame Images and Tweened (Movie) Images are stored in separate repositories.
At any point, the Tweened (Movie) repository can be cleared and regenerated by the PIXL Animation Lexicon Engine.
The Project Structure also allows for common images, or image sequences, to be imported from another Project without requiring multiple copies.
The PIXL Animation Lexicon
The Lexicon is a simple language that allows instructions to be read and processed by the PIXL Animation Lexicon Engine.
It does not require special Editors or Exposure Sheets or, generally, Lists of any kind.
The Lexicon is entered/defined, along with the File-naming convention, as part of the filenames of the original (Key Frame) images.
The PIXL Animation Lexicon Engine
The Software Engine generates the Movie images.
It cycles sequentially through the Original (Key Frame) images and interprets the Lexicon instructions in the Filenames. Then generates the Movie (Tween) images and copies them into the Movie Repository.
Project Progress and Results
The Project has been in Alpha for approximately three months.
It has been used for two Animations that have been released on the YouTube Channel StixFigures1.01.
The Engine Output when generating Spies Like Us Episode 1 - The Tale Begins is as follows:
In simple terms it means that we used 1294 Original (Key Frame) images to generate 9128 Movie images or 14.17%
So 85.83% of the content was generated by the PIXL Animation Lexicon Engine.
So How Does It Work?
The Movies generated by the PIXL Animation Lexicon Engine use a default Frame Rate of 30 Frames/second (this is the recommended rate but it can be changed)
Generally 30 fps is much too fast for most animations, so the Lexicon allows a section of images or an individual image to be displayed for multiple frames (generally 4 but it can be almost anything)
If you choose a rate of 2 (on-twos) each image is displayed twice or 15 images/second, 3 (on-threes) would be 10 images/second etc
Individual images or a Section of images can be changed to a vast selection of rates
A Section or sequence of images, or an individual image can be repeated using the Lexicon
So this means you don't need multiple copies of images
A Section of images or individual images can be imported from a previous Project or a Common Library
So over time, you will build up a library of animations that will speed up your Projects by importing
Timing, repeats and imports can be changed easily in seconds
The Engine does not actually generate images or modify the Original images (Key Frames) in any way
All Tweens generated in the Movie Repository are just copies, counted and sequenced correctly
There are no Image Tweening Algorithms
The advantages of this System are simple modifications and that the Movie Repository can be regenerated at any time
Once you're happy, you can create a Video (.mov) file from the Movie Repository using QuickTime™
Where To From Here?
We will be moving into the Beta Phase soon
Once there, we will be looking for Beta testers
So check back and we'll let you know when we have a release date
The PIXL Art Animation Automation Project or PALPABLE: PIXL Animation Logical Projects And Basic Lexicon Engine